<Screen>
char* Scre
int 256
int 192
</Screen>
<Camera>
char* Came
char* Posi
float 0.000000
float 0.000000
float -1.500000
</Camera>
<Sphere>
char* Sphe
char* Posi
float -3.000000
float 0.000000
float 3.000000
float 1.000000
<Material>
char* Mate
char* Colo
float 0.900000
float 0.000000
float 0.000000
char* Spec
float 0.000000
float 0.000000
float 0.000000
char* Refl
float 1.000000
float 1.000000
float 1.000000
</Material>
</Sphere>
<Sphere>
char* Sphe
char* Posi
float 0.000000
float 0.000000
float 3.000000
float 2.000000
<Material>
char* Mate
char* Colo
float 0.000000
float 0.200000
float 0.700000
char* Spec
float 0.000000
float 0.000000
float 0.000000
char* Refl
float 0.300000
float 0.300000
float 0.300000
</Material>
</Sphere>
<Thor>
char* Thor
char* Posi
float 2.000000
float -1.000000
float 1.000000
float 1.000000
float 0.400000
<Material>
char* Mate
char* Colo
float 0.000000
float 1.000000
float 0.000000
char* Spec
float 0.000000
float 0.000000
float 0.000000
char* Refl
float 1.000000
float 1.000000
float 1.000000
</Material>
</Thor>
<Thor>
char* Thor
char* Posi
float -4.000000
float -2.000000
float 3.000000
float 0.800000
float 0.200000
<Material>
char* Mate
char* Colo
float 0.000000
float 0.200000
float 0.700000
char* Spec
float 0.000000
float 0.000000
float 0.000000
char* Refl
float 0.300000
float 0.300000
float 0.300000
</Material>
</Thor>
<Thor>
char* Thor
char* Posi
float -4.000000
float 2.000000
float 3.000000
float 0.400000
float 0.100000
<Material>
char* Mate
char* Colo
float 0.900000
float 0.000000
float 0.000000
char* Spec
float 0.000000
float 0.000000
float 0.000000
char* Refl
float 1.000000
float 1.000000
float 1.000000
</Material>
</Thor>
<Light>
char* Ligh
char* Posi
float -4.000000
float 0.000000
float 2.000000
char* Colo
float 0.100000
float 0.400000
float 0.900000
float 0.000000
float 0.050000
float 0.050000
</Light>
<Light>
char* Ligh
char* Posi
float 4.000000
float -0.000000
float 2.000000
char* Colo
float 0.900000
float 0.400000
float 0.100000
float 0.000000
float 0.100000
float 0.050000
</Light>
