<?xml version = "1.0"?>
<Scene>
<Bool Name = "bAmbient"> true </Bool>
<Bool Name = "bDiffuse"> true </Bool>
<Bool Name = "bSpecular"> true </Bool>
<Int Name = "nFlats"> 2 </Int>
<Flat>
<String Name = "Caption"> Flat[0] </String>
<Vector Name = "Pos"> 0.000000 0.000000 -10.000000</Vector>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.240000 0.060000 0.060000</Vector>
<Vector Name = "Diffuse"> 0.240000 0.060000 0.060000</Vector>
<Vector Name = "Specular"> 0.160000 0.040000 0.040000</Vector>
<Vector Name = "Reflectivity"> 0.000000 0.000000 0.000000</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Flat>
<Flat>
<String Name = "Caption"> Flat[1] </String>
<Vector Name = "Pos"> 0.000000 0.000000 10.000000</Vector>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.060000 0.060000 0.240000</Vector>
<Vector Name = "Diffuse"> 0.060000 0.060000 0.240000</Vector>
<Vector Name = "Specular"> 0.040000 0.040000 0.160000</Vector>
<Vector Name = "Reflectivity"> 0.000000 0.000000 0.000000</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Flat>
<Int Name = "nSpheres"> 20 </Int>
<Sphere>
<String Name = "Caption"> Sphere[0] </String>
<Vector Name = "Pos"> 1.976836 1.196783 1.636555</Vector>
<Float Name = "Radius"> 0.940281 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.024006 0.011829 0.086026</Vector>
<Vector Name = "Diffuse"> 0.024006 0.011829 0.086026</Vector>
<Vector Name = "Specular"> 0.016004 0.007886 0.057350</Vector>
<Vector Name = "Reflectivity"> 0.183303 0.160097 0.345662</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[1] </String>
<Vector Name = "Pos"> -3.640400 4.342631 2.810663</Vector>
<Float Name = "Radius"> 0.362871 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.028977 0.117136 0.243565</Vector>
<Vector Name = "Diffuse"> 0.028977 0.117136 0.243565</Vector>
<Vector Name = "Specular"> 0.019318 0.078091 0.162377</Vector>
<Vector Name = "Reflectivity"> 0.222501 0.238273 0.261455</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[2] </String>
<Vector Name = "Pos"> 4.408551 1.029237 0.391766</Vector>
<Float Name = "Radius"> 0.832807 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.129670 0.171548 0.093396</Vector>
<Vector Name = "Diffuse"> 0.129670 0.171548 0.093396</Vector>
<Vector Name = "Specular"> 0.086447 0.114365 0.062264</Vector>
<Vector Name = "Reflectivity"> 0.497278 0.294232 0.328742</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[3] </String>
<Vector Name = "Pos"> -2.606739 4.895016 2.215003</Vector>
<Float Name = "Radius"> 0.570690 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.163207 0.092215 0.169277</Vector>
<Vector Name = "Diffuse"> 0.163207 0.092215 0.169277</Vector>
<Vector Name = "Specular"> 0.108805 0.061476 0.112851</Vector>
<Vector Name = "Reflectivity"> 0.325996 0.317182 0.299872</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[4] </String>
<Vector Name = "Pos"> -1.562700 -2.496567 0.487716</Vector>
<Float Name = "Radius"> 0.401276 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.111203 0.003442 0.100812</Vector>
<Vector Name = "Diffuse"> 0.111203 0.003442 0.100812</Vector>
<Vector Name = "Specular"> 0.074136 0.002295 0.067208</Vector>
<Vector Name = "Reflectivity"> 0.400058 0.203861 0.480773</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[5] </String>
<Vector Name = "Pos"> -0.772576 -2.784661 -1.537492</Vector>
<Float Name = "Radius"> 0.545933 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.247804 0.056471 0.250441</Vector>
<Vector Name = "Diffuse"> 0.247804 0.056471 0.250441</Vector>
<Vector Name = "Specular"> 0.165203 0.037648 0.166961</Vector>
<Vector Name = "Reflectivity"> 0.377633 0.409018 0.497937</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[6] </String>
<Vector Name = "Pos"> 0.535142 -3.944060 2.319010</Vector>
<Float Name = "Radius"> 0.225758 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.020673 0.287283 0.065975</Vector>
<Vector Name = "Diffuse"> 0.020673 0.287283 0.065975</Vector>
<Vector Name = "Specular"> 0.013782 0.191522 0.043983</Vector>
<Vector Name = "Reflectivity"> 0.458153 0.339827 0.104932</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[7] </String>
<Vector Name = "Pos"> -0.383465 1.065554 1.465712</Vector>
<Float Name = "Radius"> 0.338798 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.103156 0.157897 0.091665</Vector>
<Vector Name = "Diffuse"> 0.103156 0.157897 0.091665</Vector>
<Vector Name = "Specular"> 0.068770 0.105264 0.061110</Vector>
<Vector Name = "Reflectivity"> 0.151393 0.123023 0.185684</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[8] </String>
<Vector Name = "Pos"> 1.877041 -1.503494 0.082675</Vector>
<Float Name = "Radius"> 0.438606 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.295486 0.247035 0.040980</Vector>
<Vector Name = "Diffuse"> 0.295486 0.247035 0.040980</Vector>
<Vector Name = "Specular"> 0.196991 0.164690 0.027320</Vector>
<Vector Name = "Reflectivity"> 0.184671 0.330097 0.458922</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[9] </String>
<Vector Name = "Pos"> 3.656880 -0.591296 0.698843</Vector>
<Float Name = "Radius"> 0.568786 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.053578 0.055428 0.067632</Vector>
<Vector Name = "Diffuse"> 0.053578 0.055428 0.067632</Vector>
<Vector Name = "Specular"> 0.035719 0.036952 0.045088</Vector>
<Vector Name = "Reflectivity"> 0.275872 0.384664 0.343001</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[10] </String>
<Vector Name = "Pos"> 3.876919 4.915464 2.648793</Vector>
<Float Name = "Radius"> 0.696255 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.122987 0.158510 0.015583</Vector>
<Vector Name = "Diffuse"> 0.122987 0.158510 0.015583</Vector>
<Vector Name = "Specular"> 0.081991 0.105673 0.010389</Vector>
<Vector Name = "Reflectivity"> 0.192325 0.145509 0.449620</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[11] </String>
<Vector Name = "Pos"> 0.814081 -0.178686 -1.832850</Vector>
<Float Name = "Radius"> 0.437971 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.090301 0.160451 0.021735</Vector>
<Vector Name = "Diffuse"> 0.090301 0.160451 0.021735</Vector>
<Vector Name = "Specular"> 0.060201 0.106967 0.014490</Vector>
<Vector Name = "Reflectivity"> 0.362655 0.209391 0.491626</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[12] </String>
<Vector Name = "Pos"> 2.722709 -4.079562 2.361492</Vector>
<Float Name = "Radius"> 0.390362 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.273037 0.167702 0.023585</Vector>
<Vector Name = "Diffuse"> 0.273037 0.167702 0.023585</Vector>
<Vector Name = "Specular"> 0.182025 0.111802 0.015723</Vector>
<Vector Name = "Reflectivity"> 0.362764 0.459960 0.463146</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[13] </String>
<Vector Name = "Pos"> 3.610492 2.010712 2.153478</Vector>
<Float Name = "Radius"> 0.946068 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.188220 0.293664 0.126283</Vector>
<Vector Name = "Diffuse"> 0.188220 0.293664 0.126283</Vector>
<Vector Name = "Specular"> 0.125480 0.195776 0.084188</Vector>
<Vector Name = "Reflectivity"> 0.307379 0.152370 0.428574</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[14] </String>
<Vector Name = "Pos"> 4.482711 -1.979888 -0.787286</Vector>
<Float Name = "Radius"> 0.323002 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.207520 0.016691 0.146699</Vector>
<Vector Name = "Diffuse"> 0.207520 0.016691 0.146699</Vector>
<Vector Name = "Specular"> 0.138347 0.011127 0.097800</Vector>
<Vector Name = "Reflectivity"> 0.194876 0.417624 0.392404</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[15] </String>
<Vector Name = "Pos"> 2.036042 -3.237556 0.676504</Vector>
<Float Name = "Radius"> 0.331718 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.060729 0.229374 0.013578</Vector>
<Vector Name = "Diffuse"> 0.060729 0.229374 0.013578</Vector>
<Vector Name = "Specular"> 0.040486 0.152916 0.009052</Vector>
<Vector Name = "Reflectivity"> 0.225846 0.346431 0.163552</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[16] </String>
<Vector Name = "Pos"> -2.664724 -0.039216 -1.174200</Vector>
<Float Name = "Radius"> 0.270583 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.126511 0.024216 0.200232</Vector>
<Vector Name = "Diffuse"> 0.126511 0.024216 0.200232</Vector>
<Vector Name = "Specular"> 0.084341 0.016144 0.133488</Vector>
<Vector Name = "Reflectivity"> 0.494543 0.419724 0.124793</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[17] </String>
<Vector Name = "Pos"> 2.744072 -3.372753 2.606678</Vector>
<Float Name = "Radius"> 0.365850 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.087014 0.148842 0.237330</Vector>
<Vector Name = "Diffuse"> 0.087014 0.148842 0.237330</Vector>
<Vector Name = "Specular"> 0.058010 0.099228 0.158220</Vector>
<Vector Name = "Reflectivity"> 0.287933 0.440721 0.422703</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[18] </String>
<Vector Name = "Pos"> 2.495956 2.836238 1.681967</Vector>
<Float Name = "Radius"> 0.862301 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.160332 0.217380 0.234959</Vector>
<Vector Name = "Diffuse"> 0.160332 0.217380 0.234959</Vector>
<Vector Name = "Specular"> 0.106888 0.144920 0.156639</Vector>
<Vector Name = "Reflectivity"> 0.168117 0.143385 0.152675</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Sphere>
<String Name = "Caption"> Sphere[19] </String>
<Vector Name = "Pos"> -2.906735 3.653523 -2.633229</Vector>
<Float Name = "Radius"> 0.921116 </Float>
<Material>
<String Name = "Caption"> Material </String>
<Vector Name = "Ambient"> 0.196130 0.074801 0.073583</Vector>
<Vector Name = "Diffuse"> 0.196130 0.074801 0.073583</Vector>
<Vector Name = "Specular"> 0.130754 0.049867 0.049055</Vector>
<Vector Name = "Reflectivity"> 0.311554 0.152785 0.281207</Vector>
<Float Name = "Exponent"> 30.000000 </Float>
</Material>
</Sphere>
<Int Name = "nLights"> 1 </Int>
<Light>
<String Name = "Caption"> Light[0] </String>
<Vector Name = "Pos"> 0.000000 0.000000 5.000000</Vector>
<Vector Name = "Color"> 0.986972 0.778655 0.751628</Vector>
<Float Name = "ConstAttenuation"> 0.500000 </Float>
<Float Name = "LinearAttenuation"> 0.000000 </Float>
<Float Name = "QuadricAttenuation"> 0.000000 </Float>
</Light>
<Camera>
<String Name = "Caption"> Camera </String>
<Int Name = "Width"> 1024 </Int>
<Int Name = "Height"> 768 </Int>
<Vector Name = "Pos"> 6.000000 6.000000 3.000000</Vector>
<Vector Name = "Forward"> -0.666667 -0.666667 -0.333333</Vector>
<Float Name = "MinFlat"> 0.010000 </Float>
<Float Name = "MaxFlat"> 1000000.000000 </Float>
<Float Name = "ViewAngle"> 45.000000 </Float>
</Camera>
</Scene>