/* NAME: Kirill Vasil'evich Timofeev, 322
 * ASGN: N1
 */

#include "Sphere.h"

Sphere::Sphere()
{
    Radius = 1.0f;
}

Sphere::~Sphere(){}

void Sphere::SetPos(const Vector3D &Pos)
{
    Position = Pos;
}

void Sphere::SetRad(const float Rad)
{
    Radius = Rad;
}

void Sphere::SetMater(Mater &Mat)
{
    Material = Mat;
}

Vector3D Sphere::GetPos()
{
    return Position;
}

float Sphere::GetRad()
{
    return Radius;
}

Mater Sphere::GetMater()
{
    return Material;
}
