# Microsoft Developer Studio Project File - Name="winsimpleraytracer" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=winsimpleraytracer - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "winsimpleraytracer.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "winsimpleraytracer.mak" CFG="winsimpleraytracer - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "winsimpleraytracer - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "winsimpleraytracer - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "winsimpleraytracer - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x1409 /d "NDEBUG" # ADD RSC /l 0x1409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "winsimpleraytracer - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "winsimpleraytracer___Win32_Debug" # PROP BASE Intermediate_Dir "winsimpleraytracer___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "" # PROP Intermediate_Dir "winsimpleraytracer___Win32_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x1409 /d "_DEBUG" # ADD RSC /l 0x1409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "winsimpleraytracer - Win32 Release" # Name "winsimpleraytracer - Win32 Debug" # Begin Group "raytracer" # PROP Default_Filter "" # Begin Group "Geometry" # PROP Default_Filter "" # Begin Source File SOURCE=.\geometry.h # End Source File # Begin Source File SOURCE=.\rayplane.cpp # End Source File # Begin Source File SOURCE=.\rayplane.h # End Source File # Begin Source File SOURCE=.\raysphere.cpp # End Source File # Begin Source File SOURCE=.\raysphere.h # End Source File # End Group # Begin Group "Material" # PROP Default_Filter "" # Begin Source File SOURCE=.\material.cpp # End Source File # Begin Source File SOURCE=.\material.h # End Source File # End Group # Begin Source File SOURCE=.\colour.h # End Source File # Begin Source File SOURCE=.\light.h # End Source File # Begin Source File SOURCE=.\object.cpp # End Source File # Begin Source File SOURCE=.\object.h # End Source File # Begin Source File SOURCE=.\ray.h # End Source File # Begin Source File SOURCE=.\world.cpp # End Source File # Begin Source File SOURCE=.\world.h # End Source File # End Group # Begin Group "simplewin2d" # PROP Default_Filter "" # Begin Source File SOURCE=..\simplewin2d\simplewin2d.cpp # End Source File # Begin Source File SOURCE=..\simplewin2d\simplewin2d.h # End Source File # Begin Source File SOURCE=..\simplewin2d\simwin_framework.cpp # End Source File # Begin Source File SOURCE=..\simplewin2d\simwin_framework.h # End Source File # End Group # Begin Group "stub" # PROP Default_Filter "" # Begin Source File SOURCE=.\main.cpp # End Source File # End Group # Begin Group "graphics2d" # PROP Default_Filter "" # Begin Source File SOURCE=..\graphics2d\graphics2d.cpp # End Source File # Begin Source File SOURCE=..\graphics2d\graphics2d.h # End Source File # End Group # Begin Group "utils" # PROP Default_Filter "" # Begin Source File SOURCE=..\utils\clock.cpp # End Source File # Begin Source File SOURCE=..\utils\clock.h # End Source File # Begin Source File SOURCE=..\utils\timer.h # End Source File # End Group # Begin Group "maths" # PROP Default_Filter "" # Begin Source File SOURCE=..\maths\mathstypes.h # End Source File # Begin Source File SOURCE=..\maths\plane.h # End Source File # Begin Source File SOURCE=..\maths\plane2.h # End Source File # Begin Source File SOURCE=..\maths\vec2.h # End Source File # Begin Source File SOURCE=..\maths\vec3.h # End Source File # End Group # Begin Source File SOURCE=.\readme.txt # End Source File # End Target # End Project