glclcok-5.0 Benchmark Test. GL Vendor : NVIDIA Corporation GL Renderer: GeForce 9300M G/PCI/SSE2 GL Version : 3.2.0 1. double buffers 1112.67 FPS 2049777 TPS at 1842 Triangles 2. single buffer 1058.58 FPS 1913101 TPS at 1842 Triangles 3. environment mapping double buffers 1197.99 FPS 2240260 TPS at 1870 Triangles 4. environment mapping single buffer 1071.20 FPS 2002957 TPS at 1870 Triangles 5. bi-linear environment mapping double buffers 1260.60 FPS 2356948 TPS at 1870 Triangles 6. bi-linear environment mapping single buffer 999.42 FPS 1868691 TPS at 1870 Triangles 7. tri-linear environment mapping double buffers 1421.25 FPS 2657831 TPS at 1870 Triangles 8. tri-linear environment mapping single buffer 1170.39 FPS 2188461 TPS at 1870 Triangles 9. tri-linear shading texture double buffers 1023.18 FPS 1913384 TPS at 1870 Triangles 10. tri-linear shading texture single buffer 922.00 FPS 1723953 TPS at 1870 Triangles 11. tri-linear transparency texture double buffers 1432.94 FPS 2679523 TPS at 1870 Triangles 12. tri-linear transparency texture single buffer 1149.54 FPS 2149378 TPS at 1870 Triangles 13. tri-linear transparency texture with over sampling double buffers 1045.67 FPS 2237798 TPS at 2140 Triangles 14. tri-linear transparency texture with over sampling single buffer 940.10 FPS 2011814 TPS at 2140 Triangles 15. tri-linear shading texture transparency texture double buffers 974.19 FPS 3115491 TPS at 3198 Triangles 16. tri-linear shading texture transparency texture single buffer 882.10 FPS 2820636 TPS at 3198 Triangles 17. tri-linear shading texture transparency texture high quality clock double buffers 665.71 FPS 9222607 TPS at 13854 Triangles 18. tri-linear shading texture transparency texture high quality clock single buffer 546.89 FPS 7575367 TPS at 13854 Triangles