*********************************************************************** ** PACKAGE Predefined ** #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,20,9) *********************************************************************** 2 NEWTYPE Boolean #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,22,10) 2 NEWTYPE Character #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,33,9) 2 NEWTYPE Charstring #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,91,9) 2 NEWTYPE Integer #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,125,9) 2 NEWTYPE Real #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,146,9) 2 NEWTYPE Pid #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,214,9) 2 NEWTYPE Duration #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,220,9) 2 NEWTYPE Time #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,236,9) 2 NEWTYPE Bit #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,250,9) 2 NEWTYPE Bit_string #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,260,9) 2 NEWTYPE Octet #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,281,9) 2 NEWTYPE Octet_string #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,312,9) 2 NEWTYPE NULL #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,330,9) 2 NEWTYPE Object_identifier #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,334,9) 2 NEWTYPE Any_type #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,349,9) 2 SYNTYPE IA5String #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,106,3) 2 SYNTYPE NumericString #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,111,3) 2 SYNTYPE PrintableString #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,116,3) 2 SYNTYPE VisibleString #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,121,3) 2 SYNTYPE Natural #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,144,9) 2 GENERATOR String #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,76,11) 2 GENERATOR Array #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,164,11) 2 GENERATOR Powerset #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,171,11) 2 GENERATOR Bag #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,192,11) 2 GENERATOR Own #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,352,11) 2 GENERATOR Oref #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,362,11) 2 SYNONYM PLUS_INFINITY #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,161,9) 2 SYNONYM MINUS_INFINITY #SDTREF(TEXT,C:\Telelogic\SDL_TTCN_Suite4.4\sdt\sdtdir\wini386\predef.sdl,162,9) *********************************************************************** ** SYSTEM DemonGame ** #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy",4,1,8) *********************************************************************** 2 SIGNAL Newgame #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),170(60,25),2,1) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),150(27,50),1,1) 2 SIGNAL Probe #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),170(60,25),2,10) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),150(27,50),1,10) 2 SIGNAL Result #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),170(60,25),2,17) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),150(27,50),2,1) 2 SIGNAL Endgame #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),170(60,25),2,25) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),150(27,50),2,9) 2 SIGNAL Win #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),170(60,25),3,1) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),141(27,65),1,1) 2 SIGNAL Lose #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),170(60,25),3,6) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),141(27,65),1,6) 2 SIGNAL Score #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),170(60,25),3,12) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),141(27,65),1,12) 2 SIGNAL Bump #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),170(60,25),3,28) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),126(77,73),1,1) SIGNALROUTE #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonBlock.sbk"(1),135(35,57),1,1) OUTPUT #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\Demon.spr"(1),149(30,55),1,1) 2 CHANNEL C1 #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),149(52,42),1,1) 2 CHANNEL C2 #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),140(52,57),1,1) 2 CHANNEL C3 #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),125(69,78),1,1) CONNECTION #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonBlock.sbk"(1),146(7,52),1,1) 2 BLOCK GameBlock #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),119(60,45),1,1) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),119(60,45),1,1) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),119(60,45),1,1) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),119(60,45),1,1) 2 BLOCK DemonBlock #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonBlock.sbk",4,1,7) CHANNEL #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),122(60,90),1,1) REFERENCE #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),122(60,90),1,1) *********************************************************************** ** BLOCK GameBlock ** <> ** #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonGame.ssy"(1),119(60,45),1,1) *********************************************************************** *********************************************************************** ** BLOCK DemonBlock ** <> ** #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonBlock.sbk",4,1,7) *********************************************************************** 3 SIGNALROUTE R1 #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonBlock.sbk"(1),134(34,48),1,1) CONNECTION #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonBlock.sbk"(1),134(34,48),1,1) 3 PROCESS Demon #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\Demon.spr",4,1,9) SIGNALROUTE #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonBlock.sbk"(1),119(50,45),1,1) REFERENCE #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\DemonBlock.sbk"(1),119(50,45),1,1) *********************************************************************** ** PROCESS Demon ** <> ** #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\Demon.spr",4,1,9) *********************************************************************** 4 TIMER T #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\Demon.spr"(1),167(30,10),1,7) SET #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\Demon.spr"(1),122(5,40),2,1) INPUT #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\Demon.spr"(1),143(30,40),1,1) SET #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\Demon.spr"(1),155(30,70),1,12) 4 STATE Generate #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\Demon.spr"(1),140(30,25),1,1) NEXTSTATE #SDTREF(SDL,"C:\\Documents and Settings\\student\\Рабочий стол\\Задание 2\\demongame\\Demon.spr"(1),134(5,55),1,1)