# targsim.cfg, config file for simulating an SDT executable simulator # on remote target with SDT SIMUI on a host. # # forces use of invalid IP addresses. gethostbyaddr on some networks # returns an invalid hostent entry even if the address is usable. # FORCEIP must come before any used IP address in TARGET or HOST # default OFF FORCEIP ON # #SERVICE IP-ADDRESS PORT NAME(optional) TARGET 172.18.20.75 18000 targetcomputer #HOST 111.22.33.55 17000 SDT-host # Target must be specified, host not. Port number is default, target # has 18000 defined in tlayer.h # # setting USETIMEOUT to OFF disables timeouts and makes it possible # to suspend the target or halt it at a C debugger breakpoint # default ON USETIMEOUT OFF # #communication between host and service, only TCP (default) or TTYA/B (n/a) # NOTE, only TCP in this version #COM TARGET TCP # # in debug mode signals can be logged on file (default = stderr) # Note! stderr will nor work on Windows NT. #LOG dummylog.tmp # # debug on/off must be set to 'on' to activate logging. # #debug on #default = OFF # # If SDL diagram files are in a different directory than is hardcoded # into the simulator (which assumes they are in the source directory # which was specified in SDT when it was generated), you can explicitly # give the path to the SDL source files here. # Note! absolute path from root, i.e. starting with /dir1/dir2... etc. # trailing directory (a / in the end) is optional). # If you can not get symbol trace on SDL editor, the SDLpath need to be # defined to where you have your SDL source files # Note! this only works on a flat directory structure. # #SDLpath /home/kod/sdl/demongame # end # after an "end" statement host stops reading, so you can write anything!